![Jafar's Throne Room // Secret Passage - Battleground (Oversized) [Illumineer's Quest: Palace Heist]](https://img.cosmicgamesshop.shop/images/product/jafars-throne-room-secret-passage-battleground-oversized-illumineers-quest-palace-heist-1.png)
Jafar's Throne Room // Secret Passage - Battleground (Oversized) [Illumineer's Quest: Palace Heist]
Jafar's Throne Room // Secret Passage - Battleground (Oversized) [Illumineer's Quest: Palace Heist]
| Set Name: | Illumineer's Quest: Palace Heist |
| Release Date: | 2025-06-06 |
| Rarity: | Rare |
Jafar's characters enter play exerted.
Illumineer Abilities
Lore Cost — Effect
1 — Chosen Character gets Resist +1 until end of turn.
2 — Another chosen Illumineer gains 2 lore.
3 — Deal 5 damage to the chosen character or location
Secret Passage
Difficulty: Normal
Jafar starts the game with Ink Moat in play.
Illumineer Abilities
Lore Cost — Effect
1 — Ready chosen character. They can't quest for the rest of this turn.
2 — Chosen Illumineer draws a card.
3 — Deal 5 damage to chosen location.
Jafar's Throne Room // Secret Passage - Battleground (Oversized) [Illumineer's Quest: Palace Heist]
| Set Name: | Illumineer's Quest: Palace Heist |
| Release Date: | 2025-06-06 |
| Rarity: | Rare |
Jafar's characters enter play exerted.
Illumineer Abilities
Lore Cost — Effect
1 — Chosen Character gets Resist +1 until end of turn.
2 — Another chosen Illumineer gains 2 lore.
3 — Deal 5 damage to the chosen character or location
Secret Passage
Difficulty: Normal
Jafar starts the game with Ink Moat in play.
Illumineer Abilities
Lore Cost — Effect
1 — Ready chosen character. They can't quest for the rest of this turn.
2 — Chosen Illumineer draws a card.
3 — Deal 5 damage to chosen location.
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
| Set Name: | Illumineer's Quest: Palace Heist |
| Release Date: | 2025-06-06 |
| Rarity: | Rare |
Jafar's characters enter play exerted.
Illumineer Abilities
Lore Cost — Effect
1 — Chosen Character gets Resist +1 until end of turn.
2 — Another chosen Illumineer gains 2 lore.
3 — Deal 5 damage to the chosen character or location
Secret Passage
Difficulty: Normal
Jafar starts the game with Ink Moat in play.
Illumineer Abilities
Lore Cost — Effect
1 — Ready chosen character. They can't quest for the rest of this turn.
2 — Chosen Illumineer draws a card.
3 — Deal 5 damage to chosen location.











