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Maester Seymour [FINAL FANTASY Commander]
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Maester Seymour [FINAL FANTASY Commander]

Maester Seymour [FINAL FANTASY Commander]

Set: FINAL FANTASY Commander
Type: Legendary Creature — Human Elf Cleric
Rarity: Rare
Cost: {2}{G}
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
{3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X+1/+1 counters on it and it becomes monstrous.)
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Maester Seymour [FINAL FANTASY Commander]

Set: FINAL FANTASY Commander
Type: Legendary Creature — Human Elf Cleric
Rarity: Rare
Cost: {2}{G}
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
{3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X+1/+1 counters on it and it becomes monstrous.)

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Set: FINAL FANTASY Commander
Type: Legendary Creature — Human Elf Cleric
Rarity: Rare
Cost: {2}{G}
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
{3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X+1/+1 counters on it and it becomes monstrous.)