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Sidequest: Raise a Chocobo // Black Chocobo (FIN-201) - FINAL FANTASY: (enchantment) Foil
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Sidequest: Raise a Chocobo // Black Chocobo (FIN-201) - FINAL FANTASY: (enchantment) Foil

Sidequest: Raise a Chocobo // Black Chocobo (FIN-201) - FINAL FANTASY: (enchantment) Foil

Uncommon
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
When this enchantment enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."

At the beginning of your first main phase, if you control four or more Birds, transform this enchantment.

//

Black Chocobo

When this permanent transforms into Black Chocobo, search your library for a land card, put it onto the battlefield tapped, then shuffle.

Landfall — Whenever a land you control enters, Birds you control get +1/+0 until end of turn.
When this enchantment enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
At the beginning of your first main phase, if you control four or more Birds, transform this enchantment.

When this permanent transforms into Black Chocobo, search your library for a land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, Birds you control get +1/+0 until end of turn.
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Sidequest: Raise a Chocobo // Black Chocobo (FIN-201) - FINAL FANTASY: (enchantment) Foil

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Sidequest: Raise a Chocobo // Black Chocobo (FIN-201) - FINAL FANTASY: (enchantment) Foil

Uncommon
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
When this enchantment enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."

At the beginning of your first main phase, if you control four or more Birds, transform this enchantment.

//

Black Chocobo

When this permanent transforms into Black Chocobo, search your library for a land card, put it onto the battlefield tapped, then shuffle.

Landfall — Whenever a land you control enters, Birds you control get +1/+0 until end of turn.
When this enchantment enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
At the beginning of your first main phase, if you control four or more Birds, transform this enchantment.

When this permanent transforms into Black Chocobo, search your library for a land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, Birds you control get +1/+0 until end of turn.

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Description

Uncommon
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
When this enchantment enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."

At the beginning of your first main phase, if you control four or more Birds, transform this enchantment.

//

Black Chocobo

When this permanent transforms into Black Chocobo, search your library for a land card, put it onto the battlefield tapped, then shuffle.

Landfall — Whenever a land you control enters, Birds you control get +1/+0 until end of turn.
When this enchantment enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
At the beginning of your first main phase, if you control four or more Birds, transform this enchantment.

When this permanent transforms into Black Chocobo, search your library for a land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, Birds you control get +1/+0 until end of turn.