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Temple of Mystery [FINAL FANTASY Commander]
| Set: | FINAL FANTASY Commander |
| Type: | Land |
| Rarity: | Rare |
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {G} or {U}.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {G} or {U}.
Remiem Temple. Once a great religious center in the Calm Lands, lost after the battle with Sin.
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$0.22Temple of Mystery [FINAL FANTASY Commander]
| Set: | FINAL FANTASY Commander |
| Type: | Land |
| Rarity: | Rare |
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {G} or {U}.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {G} or {U}.
Remiem Temple. Once a great religious center in the Calm Lands, lost after the battle with Sin.
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Description
| Set: | FINAL FANTASY Commander |
| Type: | Land |
| Rarity: | Rare |
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {G} or {U}.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {G} or {U}.
Remiem Temple. Once a great religious center in the Calm Lands, lost after the battle with Sin.










