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The Crown Chamber // Full Alert - Battleground (Oversized) [Illumineer's Quest: Palace Heist]
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The Crown Chamber // Full Alert - Battleground (Oversized) [Illumineer's Quest: Palace Heist]

The Crown Chamber // Full Alert - Battleground (Oversized) [Illumineer's Quest: Palace Heist]

Set Name: Illumineer's Quest: Palace Heist
Release Date: 2025-06-06
Rarity: Rare
Difficulty: Hard

Jafar begins the game with Ink Moat in play.

Jafar's locations gain Resist +1.

Illumineer Abilities

Lore Cost — Effect

1 — Chosen Character gets +2 Strength this turn.

2 — Each Illumineer pays 1 ink less for the next character they play this turn.

3 — Each Illumineer puts the top card of their deck into their inkwell facedown and exerted.

Full Alert

Difficulty: Extreme

Jafar starts the game with Ink Moat in play.

Jafar's locations gain Evasive and get +1 Lore.

Illumineer Abilities

Lore Cost — Effect

4 — Chosen character gains Evasive this turn.
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The Crown Chamber // Full Alert - Battleground (Oversized) [Illumineer's Quest: Palace Heist]—

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The Crown Chamber // Full Alert - Battleground (Oversized) [Illumineer's Quest: Palace Heist]

Set Name: Illumineer's Quest: Palace Heist
Release Date: 2025-06-06
Rarity: Rare
Difficulty: Hard

Jafar begins the game with Ink Moat in play.

Jafar's locations gain Resist +1.

Illumineer Abilities

Lore Cost — Effect

1 — Chosen Character gets +2 Strength this turn.

2 — Each Illumineer pays 1 ink less for the next character they play this turn.

3 — Each Illumineer puts the top card of their deck into their inkwell facedown and exerted.

Full Alert

Difficulty: Extreme

Jafar starts the game with Ink Moat in play.

Jafar's locations gain Evasive and get +1 Lore.

Illumineer Abilities

Lore Cost — Effect

4 — Chosen character gains Evasive this turn.

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Description

Set Name: Illumineer's Quest: Palace Heist
Release Date: 2025-06-06
Rarity: Rare
Difficulty: Hard

Jafar begins the game with Ink Moat in play.

Jafar's locations gain Resist +1.

Illumineer Abilities

Lore Cost — Effect

1 — Chosen Character gets +2 Strength this turn.

2 — Each Illumineer pays 1 ink less for the next character they play this turn.

3 — Each Illumineer puts the top card of their deck into their inkwell facedown and exerted.

Full Alert

Difficulty: Extreme

Jafar starts the game with Ink Moat in play.

Jafar's locations gain Evasive and get +1 Lore.

Illumineer Abilities

Lore Cost — Effect

4 — Chosen character gains Evasive this turn.