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Value Town // Take a Trip to... (MB2PC-) - Mystery Booster 2
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Value Town // Take a Trip to... (MB2PC-) - Mystery Booster 2

Value Town // Take a Trip to... (MB2PC-) - Mystery Booster 2

Rare
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Value Town enters the battlefield tapped.

T: Add U or R.



Take a Trip to... 4UR

Sorcery — Adventure

Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)
Value Town enters the battlefield tapped.
: Add or .

Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)
Select Condition
From $0.22

Original: $0.75

-71%
Value Town // Take a Trip to... (MB2PC-) - Mystery Booster 2—

$0.75

$0.22

Value Town // Take a Trip to... (MB2PC-) - Mystery Booster 2

Rare
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Value Town enters the battlefield tapped.

T: Add U or R.



Take a Trip to... 4UR

Sorcery — Adventure

Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)
Value Town enters the battlefield tapped.
: Add or .

Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)

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Description

Rare
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Value Town enters the battlefield tapped.

T: Add U or R.



Take a Trip to... 4UR

Sorcery — Adventure

Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)
Value Town enters the battlefield tapped.
: Add or .

Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)