Water Whip [Avatar: The Last Airbender: Eternal-Legal]
| Set: | Avatar: The Last Airbender: Eternal-Legal |
| Type: | Sorcery — Lesson |
| Rarity: | Rare |
| Cost: | {U}{U} |
As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Return up to two target creatures to their owners' hands. Draw two cards.
Return up to two target creatures to their owners' hands. Draw two cards.
The key is getting the wrist movement right.
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From $0.22
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$0.75
$0.22Water Whip [Avatar: The Last Airbender: Eternal-Legal]
| Set: | Avatar: The Last Airbender: Eternal-Legal |
| Type: | Sorcery — Lesson |
| Rarity: | Rare |
| Cost: | {U}{U} |
As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Return up to two target creatures to their owners' hands. Draw two cards.
Return up to two target creatures to their owners' hands. Draw two cards.
The key is getting the wrist movement right.
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Description
| Set: | Avatar: The Last Airbender: Eternal-Legal |
| Type: | Sorcery — Lesson |
| Rarity: | Rare |
| Cost: | {U}{U} |
As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Return up to two target creatures to their owners' hands. Draw two cards.
Return up to two target creatures to their owners' hands. Draw two cards.
The key is getting the wrist movement right.










